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Cara Mudah Mengubah Stik PS2 jadi Remote Kontrol Dengan Arduino (Library PS2X)

Stik Playstation PS2 Saat ini memang susah untuk dijumpai, karena kini zamannya menggunakan stik ps4 keatas, akan tetapi untuk hobies elektronika, stik ps2 bisa dijadikan sebagai remote kontrol.



Terlebih stick PS menggunakan komunikasi SPI sebagai interfacenya. Resminya dari Website miliki Bill Porter dapat di buka disini.

Gambar dibawah merupakan wiring dari pinout konektor PS2. Diambil dari website Bill porter.

Dimana bisa sobat sambung dengan menggunakan kabel untuk menghubungkan arduino ke connector PS tersebut.

Perhatikan wiring konektornya seperti berikut:


Sedangkan pada arduino wiringnya sebagai berikut:


Sebagai example sobat copy program berikut :

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#include   //for v1.6

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
int LY, LX, RY, RX, LYold, LXold, RYold, RXold;

void setup(){
  Serial.begin(115200);

  //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
  delay(500);

  error = ps2x.config_gamepad(13,11,10,12, false, false);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

  if(error == 0){
    Serial.println("Found Controller, configured successful");
  }

  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

  //Serial.print(ps2x.Analog(1), HEX);

  type = ps2x.readType();
  switch(type) {
  case 0:
    Serial.println("Unknown Controller type");
    break;
  case 1:
    Serial.println("DualShock Controller Found");
    break;
  case 2:
    Serial.println("GuitarHero Controller Found");
    break;
  }

}

void loop()
{
  ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed

  if(ps2x.ButtonPressed(PSB_PAD_UP))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_UP just pressed");
  if(ps2x.ButtonReleased(PSB_PAD_UP))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_UP just released");

  if(ps2x.ButtonPressed(PSB_PAD_DOWN))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_DOWN just pressed");
  if(ps2x.ButtonReleased(PSB_PAD_DOWN))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_DOWN just released");

  if(ps2x.ButtonPressed(PSB_PAD_LEFT))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_LEFT just pressed");
  if(ps2x.ButtonReleased(PSB_PAD_LEFT))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_LEFT just released");

  if(ps2x.ButtonPressed(PSB_PAD_RIGHT))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_RIGHT just pressed");
  if(ps2x.ButtonReleased(PSB_PAD_RIGHT))             //will be TRUE if button was JUST pressed
    Serial.println("PAD_RIGHT just released");

  if(ps2x.ButtonPressed(PSB_START))             //will be TRUE if button was JUST pressed
    Serial.println("START just pressed");
  if(ps2x.ButtonReleased(PSB_START))             //will be TRUE if button was JUST pressed
    Serial.println("START just released");

  if(ps2x.ButtonPressed(PSB_SELECT))             //will be TRUE if button was JUST pressed
    Serial.println("SELECT just pressed");
  if(ps2x.ButtonReleased(PSB_SELECT))             //will be TRUE if button was JUST pressed
    Serial.println("SELECT just released");

  if(ps2x.ButtonPressed(PSB_TRIANGLE))             //will be TRUE if button was JUST pressed
    Serial.println("Triangle just pressed");
  if(ps2x.ButtonReleased(PSB_TRIANGLE))             //will be TRUE if button was JUST pressed
    Serial.println("Triangle just released");

  if(ps2x.ButtonPressed(PSB_CIRCLE))             //will be TRUE if button was JUST pressed
    Serial.println("Circle just pressed");
  if(ps2x.ButtonReleased(PSB_CIRCLE))             //will be TRUE if button was JUST pressed
    Serial.println("Circle just released");

  if(ps2x.ButtonPressed(PSB_SQUARE))             //will be TRUE if button was JUST pressed
    Serial.println("Square just pressed");
  if(ps2x.ButtonReleased(PSB_SQUARE))             //will be TRUE if button was JUST released
    Serial.println("Square just released");     

  if(ps2x.ButtonPressed(PSB_CROSS))             //will be TRUE if button was JUST pressed
    Serial.println("X just pressed");
  if(ps2x.ButtonReleased(PSB_CROSS))             //will be TRUE if button was JUST released
    Serial.println("X just released");     

  if(ps2x.ButtonPressed(PSB_L1))             //will be TRUE if button was JUST pressed
    Serial.println("L1 just pressed");
  if(ps2x.ButtonReleased(PSB_L1))             //will be TRUE if button was JUST released
    Serial.println("L1 just released");  

  if(ps2x.ButtonPressed(PSB_R1))             //will be TRUE if button was JUST pressed
    Serial.println("R1 just pressed");
  if(ps2x.ButtonReleased(PSB_R1))             //will be TRUE if button was JUST released
    Serial.println("R1 just released");

  if(ps2x.ButtonPressed(PSB_L2))             //will be TRUE if button was JUST pressed
    Serial.println("L2 just pressed");
  if(ps2x.ButtonReleased(PSB_L2))             //will be TRUE if button was JUST released
    Serial.println("L2 just released");  

  if(ps2x.ButtonPressed(PSB_R2))             //will be TRUE if button was JUST pressed
    Serial.println("R2 just pressed");
  if(ps2x.ButtonReleased(PSB_R2))             //will be TRUE if button was JUST released
    Serial.println("R2 just released");

  if(ps2x.ButtonPressed(PSB_L3))             //will be TRUE if button was JUST pressed
    Serial.println("L3 just pressed");
  if(ps2x.ButtonReleased(PSB_L3))             //will be TRUE if button was JUST released
    Serial.println("L3 just released");  

  if(ps2x.ButtonPressed(PSB_R3))             //will be TRUE if button was JUST pressed
    Serial.println("R3 just pressed");
  if(ps2x.ButtonReleased(PSB_R3))             //will be TRUE if button was JUST released
    Serial.println("R3 just released");  

  LY = (int) ps2x.Analog(PSS_LY);
  LX = (int) ps2x.Analog(PSS_LX);
  RY = (int) ps2x.Analog(PSS_RY);
  RX = (int) ps2x.Analog(PSS_RX);

  if(LX != LXold || LY != LYold)
  {
    Serial.print("L Stick Values:");
    Serial.print(LY, DEC);
    Serial.print(",");
    Serial.println(LX, DEC);
  }
  if(RX != RXold || RY != RYold)
  {
    Serial.print("R Stick Values:");
    Serial.print(RY, DEC);
    Serial.print(",");
    Serial.println(RX, DEC);  
  }

  LYold = LY;
  LXold = LX;
  RYold = RY;
  RXold = RX;


  delay(20);

}

Penjelasan :

Program diatas hanya men-scan tombol dan mendeteksi perubahan tombolnya termasuk perubahan analog joysticknya.

Saya juga mematikan beberapa fitur seperti getar dan analog pada tombol PAD(tombol arah). Akan tetapi program diatas agak sering beberapa kali tidak mendeteksi stick PSnya,
Jika sobat  menemukan masalah pembacaan stick PS nya  menggunakan SPI clock lambat. Sobat bisa mengedit library Bill Porter ini, karena terlalu cepat buat stick PS biasa (buatan china).

Buka library dari perlambat SCKnya. perhatikan PS2X_lib.h  yang default sebagai berikut :

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#ifdef __AVR__
  // AVR
  #include 
  #define CTRL_CLK        4
  #define CTRL_BYTE_DELAY 3
#else

Kemudian edit menjadi:

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#ifdef __AVR__
  // AVR
  #include 
  #define CTRL_CLK        10
  #define CTRL_BYTE_DELAY 10
#else

Kemudian save, coba kembali insa Allah stick PS langsung terdeteksi tanpa perlu mereset arduinonya.



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